/*************************************************************************/
/*  scene_tree_editor.cpp                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "scene_tree_editor.h"
#include "scene/gui/label.h"
#include "editor_node.h"
#include "print_string.h"
#include "message_queue.h"
#include "scene/main/viewport.h"
#include "tools/editor/plugins/canvas_item_editor_plugin.h"

#include "scene/resources/packed_scene.h"

Node *SceneTreeEditor::get_scene_node() {

	ERR_FAIL_COND_V(!is_inside_tree(),NULL);

	return get_tree()->get_edited_scene_root();
}


void SceneTreeEditor::_subscene_option(int p_idx) {

	Object *obj = ObjectDB::get_instance(instance_node);
	if (!obj)
		return;
	Node *node = obj->cast_to<Node>();
	if (!node)
		return;

	switch(p_idx) {

		case SCENE_MENU_EDITABLE_CHILDREN: {

			bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
			editable = !editable;

			//node->set_instance_children_editable(editable);
			EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,editable);
			instance_menu->set_item_checked(0,editable);
			if (editable) {
				node->set_scene_instance_load_placeholder(false);
				instance_menu->set_item_checked(1,false);
			}

			_update_tree();

		} break;
		case SCENE_MENU_USE_PLACEHOLDER: {

			bool placeholder = node->get_scene_instance_load_placeholder();
			placeholder = !placeholder;

			//node->set_instance_children_editable(editable);
			if (placeholder) {
				EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,false);
			}
			node->set_scene_instance_load_placeholder(placeholder);
			instance_menu->set_item_checked(0,false);
			instance_menu->set_item_checked(1,placeholder);

			_update_tree();

		} break;
		case SCENE_MENU_OPEN: {

			emit_signal("open",node->get_filename());
		} break;
		case SCENE_MENU_CLEAR_INHERITANCE: {
			clear_inherit_confirm->popup_centered_minsize();
		} break;
		case SCENE_MENU_CLEAR_INSTANCING: {

			Node*root=EditorNode::get_singleton()->get_edited_scene();
			if (!root)
				break;


			ERR_FAIL_COND(node->get_filename()==String());

			undo_redo->create_action("Discard Instancing");

			undo_redo->add_do_method(node,"set_filename","");
			undo_redo->add_undo_method(node,"set_filename",node->get_filename());

			_node_replace_owner(node,node,root);

			undo_redo->add_do_method(this,"update_tree");
			undo_redo->add_undo_method(this,"update_tree");

			undo_redo->commit_action();


		} break;
		case SCENE_MENU_OPEN_INHERITED: {
			if (node && node->get_scene_inherited_state().is_valid()) {
				emit_signal("open",node->get_scene_inherited_state()->get_path());
			}
		} break;
		case SCENE_MENU_CLEAR_INHERITANCE_CONFIRM: {
			if (node && node->get_scene_inherited_state().is_valid()) {
				node->set_scene_inherited_state(Ref<SceneState>());
				update_tree();
				EditorNode::get_singleton()->get_property_editor()->update_tree();
			}

		} break;


	}

}


void SceneTreeEditor::_node_replace_owner(Node* p_base,Node* p_node,Node* p_root) {

	if (p_base!=p_node) {

		if (p_node->get_owner()==p_base) {

			undo_redo->add_do_method(p_node,"set_owner",p_root);
			undo_redo->add_undo_method(p_node,"set_owner",p_base);
		}
	}

	for(int i=0;i<p_node->get_child_count();i++) {

		_node_replace_owner(p_base,p_node->get_child(i),p_root);
	}
}


void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {

	TreeItem *item=p_item->cast_to<TreeItem>();
	ERR_FAIL_COND(!item);

	NodePath np = item->get_metadata(0);

	Node *n=get_node(np);
	ERR_FAIL_COND(!n);

	if (p_id==BUTTON_SUBSCENE) {
		//open scene request
		Rect2 item_rect = tree->get_item_rect(item,0);
		item_rect.pos.y-=tree->get_scroll().y;
		item_rect.pos+=tree->get_global_pos();

		if (n==get_scene_node()) {
			inheritance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
			inheritance_menu->set_size(Vector2(item_rect.size.x,0));
			inheritance_menu->popup();
			instance_node=n->get_instance_ID();

		} else {
			instance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
			instance_menu->set_size(Vector2(item_rect.size.x,0));
			if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(n))
				instance_menu->set_item_checked(0,true);
			else
				instance_menu->set_item_checked(0,false);

			if (n->get_owner()==get_scene_node()) {
				instance_menu->set_item_checked(1,n->get_scene_instance_load_placeholder());
				instance_menu->set_item_disabled(1,false);
			} else {

				instance_menu->set_item_checked(1,false);
				instance_menu->set_item_disabled(1,true);
			}

			instance_menu->popup();
			instance_node=n->get_instance_ID();
		}
		//emit_signal("open",n->get_filename());
	} else if (p_id==BUTTON_SCRIPT) {
		RefPtr script=n->get_script();
		if (!script.is_null())
			emit_signal("open_script",script);

	} else if (p_id==BUTTON_VISIBILITY) {


		if (n->is_class("Spatial")) {

			bool v = !bool(n->call("is_hidden"));
			undo_redo->create_action(TTR("Toggle Spatial Visible"));
			undo_redo->add_do_method(n,"_set_visible_",!v);
			undo_redo->add_undo_method(n,"_set_visible_",v);
			undo_redo->commit_action();
		} else if (n->is_class("CanvasItem")) {

			bool v = !bool(n->call("is_hidden"));
			undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
			undo_redo->add_do_method(n,v?"hide":"show");
			undo_redo->add_undo_method(n,v?"show":"hide");
			undo_redo->commit_action();
		}

	} else if (p_id==BUTTON_LOCK) {

		if (n->is_class("CanvasItem")) {
			n->set_meta("_edit_lock_", Variant());
			_update_tree();
			emit_signal("node_changed");
		}

	} else if (p_id==BUTTON_GROUP) {
		if (n->is_class("CanvasItem")) {
			n->set_meta("_edit_group_", Variant());
			_update_tree();
			emit_signal("node_changed");
		}
	} else if (p_id==BUTTON_WARNING) {

		String config_err = n->get_configuration_warning();
		if (config_err==String())
			return;
		config_err=config_err.word_wrap(80);
		warning->set_text(config_err);
		warning->popup_centered_minsize();

	} else if (p_id==BUTTON_SIGNALS) {

		editor_selection->clear();
		editor_selection->add_node(n);

		set_selected(n);

		NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
		NodeDock::singleton->show_connections();

	} else if (p_id==BUTTON_GROUPS) {

		editor_selection->clear();
		editor_selection->add_node(n);

		set_selected(n);

		NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
		NodeDock::singleton->show_groups();
	}
}

bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {

	if (!p_node)
		return false;

	// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
	// which the editor needs not to know about.

	bool part_of_subscene=false;

	if (!display_foreign && p_node->get_owner()!=get_scene_node()  && p_node!=get_scene_node()) {

		if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {

			part_of_subscene=true;
			//allow
		} else {
			return false;
		}
	} else {
		part_of_subscene = p_node!=get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
	}

	TreeItem *item = tree->create_item(p_parent);
	item->set_text(0, p_node->get_name() );
	if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
		item->set_editable(0, true);

	item->set_selectable(0,true);
	if (can_rename) {
#ifdef ENABLE_DEPRECATED
		if (p_node->has_meta("_editor_collapsed")) {
			//remove previous way of storing folding, which did not get along with scene inheritance and instancing
			if ((bool)p_node->get_meta("_editor_collapsed"))
				p_node->set_display_folded(true);
			p_node->set_meta("_editor_collapsed",Variant());
		}
#endif
		bool collapsed = p_node->is_displayed_folded();
		if (collapsed)
			item->set_collapsed(true);
	}

	Ref<Texture> icon;
	if (p_node->has_meta("_editor_icon"))
		icon=p_node->get_meta("_editor_icon");
	else
		icon=get_icon( (has_icon(p_node->get_class(),"EditorIcons")?p_node->get_class():String("Object")),"EditorIcons");
	item->set_icon(0, icon );
	item->set_metadata( 0,p_node->get_path() );

	if (part_of_subscene) {

		//item->set_selectable(0,marked_selectable);
		item->set_custom_color(0,Color(0.8,0.4,0.20));

	} else if (marked.has(p_node)) {

		item->set_selectable(0,marked_selectable);
		item->set_custom_color(0,Color(0.8,0.1,0.10));
	} else if (!marked_selectable && !marked_children_selectable) {

		Node *node=p_node;
		while(node) {
			if (marked.has(node)) {
				item->set_selectable(0,false);
				item->set_custom_color(0,Color(0.8,0.1,0.10));
				break;
			}
			node=node->get_parent();
		}
	}



	if (can_rename) { //should be can edit..

		String warning = p_node->get_configuration_warning();
		if (warning!=String()) {
			item->add_button(0,get_icon("NodeWarning","EditorIcons"),BUTTON_WARNING);
		}

		bool has_connections = p_node->has_persistent_signal_connections();
		bool has_groups = p_node->has_persistent_groups();

		if (has_connections && has_groups) {
			item->add_button(0,get_icon("ConnectionAndGroups","EditorIcons"),BUTTON_SIGNALS);
		} else if (has_connections) {
			item->add_button(0,get_icon("Connect","EditorIcons"),BUTTON_SIGNALS);
		} else if (has_groups) {
			item->add_button(0,get_icon("Groups","EditorIcons"),BUTTON_GROUPS);
		}
	}

	if (p_node==get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
		item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
		item->set_tooltip(0,TTR("Inherits:")+" "+p_node->get_scene_inherited_state()->get_path()+"\n"+TTR("Type:")+" "+p_node->get_class());
	} else if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {

		item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
		item->set_tooltip(0,TTR("Instance:")+" "+p_node->get_filename()+"\n"+TTR("Type:")+" "+p_node->get_class());
	} else {
		item->set_tooltip(0,String(p_node->get_name())+"\n"+TTR("Type:")+" "+p_node->get_class());
	}

	if (can_open_instance) {

		if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
			p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));


		if (!p_node->get_script().is_null()) {

			item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
		}

		if (p_node->is_class("CanvasItem")) {

			bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
			if (is_locked)
				item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);

			bool is_grouped = p_node->has_meta("_edit_group_");
			if (is_grouped)
				item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);

			bool h = p_node->call("is_hidden");
			if (h)
				item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
			else
				item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);

			if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
				p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));

			_update_visibility_color(p_node, item);
		} else if (p_node->is_class("Spatial")) {

			bool h = p_node->call("is_hidden");
			if (h)
				item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
			else
				item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);

			if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
				p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));

			_update_visibility_color(p_node, item);
		}

	}

	if (editor_selection) {
		if (editor_selection->is_selected(p_node)) {

			item->select(0);
		}
	}

	if (selected==p_node) {
		if (!editor_selection)
			item->select(0);
		item->set_as_cursor(0);
	}

	bool keep= (filter.is_subsequence_ofi(String(p_node->get_name())));

	for (int i=0;i<p_node->get_child_count();i++) {

		bool child_keep = _add_nodes(p_node->get_child(i),item);

		keep = keep || child_keep;

	}

	if (!keep) {
		memdelete(item);
		return false;
	} else {
		return true;
	}

}


void SceneTreeEditor::_node_visibility_changed(Node *p_node) {


	if (p_node!=get_scene_node() && !p_node->get_owner()) {

		return;
	}
	TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
	if (!item) {

		return;
	}
	int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
	ERR_FAIL_COND(idx==-1);

	bool visible=false;

	if (p_node->is_class("CanvasItem")) {
		visible = !p_node->call("is_hidden");
	} else if (p_node->is_class("Spatial")) {
		visible = !p_node->call("is_hidden");
	}

	if (!visible)
		item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
	else
		item->set_button(0,idx,get_icon("Visible","EditorIcons"));

	_update_visibility_color(p_node, item);
}

void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
	if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
		Color color(1,1,1,1);
		bool visible_on_screen = p_node->call("is_visible");
		if (!visible_on_screen) {
			color = Color(0.6,0.6,0.6,1);
		}
		int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY);
		p_item->set_button_color(0,idx,color);
	}
}

void SceneTreeEditor::_node_script_changed(Node *p_node) {

	_update_tree();
	/*
	changes the order :|
	TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
	if (p_node->get_script().is_null()) {

		int idx=item->get_button_by_id(0,2);
		if (idx>=0)
			item->erase_button(0,idx);
	} else {

		int idx=item->get_button_by_id(0,2);
		if (idx<0)
			item->add_button(0,get_icon("Script","EditorIcons"),2);

	}*/

}

void SceneTreeEditor::_node_removed(Node *p_node) {

	if (EditorNode::get_singleton()->is_exiting())
		return; //speed up exit

	if (p_node->is_connected("script_changed",this,"_node_script_changed"))
		p_node->disconnect("script_changed",this,"_node_script_changed");

	if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
		if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
			p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
	}

	if (p_node==selected) {
		selected=NULL;
		emit_signal("node_selected");
	}


}
void SceneTreeEditor::_update_tree() {


	if (!is_inside_tree()) {
		tree_dirty=false;
		return;
	}

	updating_tree=true;
	tree->clear();
	if (get_scene_node()) {
		_add_nodes( get_scene_node(), NULL );
		last_hash = hash_djb2_one_64(0);
		_compute_hash(get_scene_node(),last_hash);

	}
	updating_tree=false;

	tree_dirty=false;

}

void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {

	hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
	if (p_node->get_parent())
		hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash


	for(int i=0;i<p_node->get_child_count();i++) {

		_compute_hash(p_node->get_child(i),hash);
	}
}

void SceneTreeEditor::_test_update_tree() {

	pending_test_update=false;

	if (!is_inside_tree())
		return;

	if(tree_dirty)
		return; // don't even bother

	uint64_t hash = hash_djb2_one_64(0);
	if (get_scene_node())
		_compute_hash(get_scene_node(),hash);
	//test hash
	if (hash==last_hash)
		return; // did not change

	MessageQueue::get_singleton()->push_call(this,"_update_tree");
	tree_dirty=true;
}

void SceneTreeEditor::_tree_changed() {

	if (EditorNode::get_singleton()->is_exiting())
		return; //speed up exit
	if (pending_test_update)
		return;
	if (tree_dirty)
		return;

	MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
	pending_test_update=true;

}

void SceneTreeEditor::_selected_changed() {


	TreeItem *s = tree->get_selected();
	ERR_FAIL_COND(!s);
	NodePath np = s->get_metadata(0);

	Node *n=get_node(np);


	if (n==selected)
		return;


	selected = get_node(np);

	blocked++;
	emit_signal("node_selected");
	blocked--;


}


void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {

	TreeItem *item = p_object->cast_to<TreeItem>();
	ERR_FAIL_COND(!item);

	NodePath np = item->get_metadata(0);

	Node *n=get_node(np);

	if (!n)
		return;

	if (!editor_selection)
		return;

	if (p_selected) {
		editor_selection->add_node(n);

	} else {
		editor_selection->remove_node(n);

	}

}

void SceneTreeEditor::_notification(int p_what) {

	if (p_what==NOTIFICATION_ENTER_TREE) {

		get_tree()->connect("tree_changed",this,"_tree_changed");
		get_tree()->connect("node_removed",this,"_node_removed");
		get_tree()->connect("node_configuration_warning_changed",this,"_warning_changed");

		instance_menu->set_item_icon(5,get_icon("Load","EditorIcons"));
		tree->connect("item_collapsed",this,"_cell_collapsed");
		inheritance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));
		clear_inherit_confirm->connect("confirmed",this,"_subscene_option",varray(SCENE_MENU_CLEAR_INHERITANCE_CONFIRM));

		EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");


//		get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
//		get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
		_update_tree();
	}
	if (p_what==NOTIFICATION_EXIT_TREE) {

		get_tree()->disconnect("tree_changed",this,"_tree_changed");
		get_tree()->disconnect("node_removed",this,"_node_removed");
		tree->disconnect("item_collapsed",this,"_cell_collapsed");
		clear_inherit_confirm->disconnect("confirmed",this,"_subscene_option");
		get_tree()->disconnect("node_configuration_warning_changed",this,"_warning_changed");
		EditorSettings::get_singleton()->disconnect("settings_changed",this,"_editor_settings_changed");
	}

}


TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {

	if (!p_node)
		return NULL;

	NodePath np=p_node->get_metadata(0);
	if (np==p_path)
		return p_node;

	TreeItem *children=p_node->get_children();
	while(children) {

		TreeItem *n=_find(children,p_path);
		if (n)
			return n;
		children=children->get_next();
	}

	return NULL;
}

void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {

	ERR_FAIL_COND(blocked>0);

	if (pending_test_update)
		_test_update_tree();
	if (tree_dirty)
		_update_tree();

	if (selected==p_node)
		return;


	TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;

	if (item) {
		// make visible when it's collapsed
		TreeItem* node=item->get_parent();
		while (node && node!=tree->get_root()) {
			node->set_collapsed(false);
			node=node->get_parent();
		}
		item->select(0);
		item->set_as_cursor(0);
		selected=p_node;
		tree->ensure_cursor_is_visible();
	} else {
		if (!p_node)
			selected=NULL;
		_update_tree();
		selected=p_node;
		if (p_emit_selected)
			emit_signal("node_selected");
	}

}

void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {

	Object *o = ObjectDB::get_instance(p_node);
	ERR_FAIL_COND(!o);
	Node *n = o->cast_to<Node>();
	ERR_FAIL_COND(!n);
	TreeItem* item=_find(tree->get_root(),n->get_path());
	ERR_FAIL_COND(!item);

	n->set_name( p_name );
	item->set_metadata(0,n->get_path());
	item->set_text(0,p_name);
	emit_signal("node_renamed");

	if (!tree_dirty) {
		MessageQueue::get_singleton()->push_call(this,"_update_tree");
		tree_dirty=true;
	}


}


void SceneTreeEditor::_renamed() {

	TreeItem *which=tree->get_edited();

	ERR_FAIL_COND(!which);
	NodePath np = which->get_metadata(0);
	Node *n=get_node(np);
	ERR_FAIL_COND(!n);

	String new_name=which->get_text(0);
	if (new_name.find(".") != -1 || new_name.find("/") != -1) {

		error->set_text(TTR("Invalid node name, the following characters are not allowed:")+"\n  \".\", \"/\"");
		error->popup_centered_minsize();
		new_name=n->get_name();
	}

	if (new_name==n->get_name())
		return;

	if (!undo_redo) {
		n->set_name( new_name );
		which->set_metadata(0,n->get_path());
		emit_signal("node_renamed");
	} else {
		undo_redo->create_action(TTR("Rename Node"));
		emit_signal("node_prerename",n,new_name);
		undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),new_name);
		undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
		undo_redo->commit_action();
	}
}


Node *SceneTreeEditor::get_selected() {

	return selected;
}

void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {

	if (tree_dirty)
		_update_tree();
	marked=p_marked;
	marked_selectable=p_selectable;
	marked_children_selectable=p_children_selectable;
	_update_tree();
}

void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {

	Set<Node*> s;
	if (p_marked)
		s.insert(p_marked);
	set_marked(s,p_selectable,p_children_selectable);


}

void SceneTreeEditor::set_filter(const String& p_filter) {

	filter=p_filter;
	_update_tree();
}

String SceneTreeEditor::get_filter() const {

	return filter;
}


void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {

	display_foreign=p_display;
	_update_tree();
}
bool SceneTreeEditor::get_display_foreign_nodes() const {

	return display_foreign;
}

void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {

	editor_selection=p_selection;
	tree->set_select_mode(Tree::SELECT_MULTI);
	tree->set_cursor_can_exit_tree(false);
	editor_selection->connect("selection_changed",this,"_selection_changed");
}

void SceneTreeEditor::_update_selection(TreeItem *item) {

	ERR_FAIL_COND(!item);

	NodePath np = item->get_metadata(0);

	if (!has_node(np))
		return;

	Node *n=get_node(np);

	if (!n)
		return;

	if (editor_selection->is_selected(n))
		item->select(0);
	else
		item->deselect(0);

	TreeItem *c=item->get_children();


	while(c) {

		_update_selection(c);
		c=c->get_next();
	}
}

void SceneTreeEditor::_selection_changed() {

	if (!editor_selection)
		return;

	TreeItem *root=tree->get_root();

	if (!root)
		return;
	_update_selection(root);
}

void SceneTreeEditor::_cell_collapsed(Object *p_obj) {

	if (updating_tree)
		return;
	if (!can_rename)
		return;

	TreeItem *ti=p_obj->cast_to<TreeItem>();
	if (!ti)
		return;

	bool collapsed=ti->is_collapsed();

	NodePath np = ti->get_metadata(0);

	Node *n=get_node(np);
	ERR_FAIL_COND(!n);

	n->set_display_folded(collapsed);

}

Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
	if (!can_rename)
		return Variant(); //not editable tree

	Vector<Node*> selected;
	Vector<Ref<Texture> > icons;
	TreeItem *next=tree->get_next_selected(NULL);
	while (next) {

		NodePath np = next->get_metadata(0);

		Node *n=get_node(np);
		if (n) {

			selected.push_back(n);
			icons.push_back(next->get_icon(0));
		}
		next=tree->get_next_selected(next);
	}

	if (selected.empty())
		return Variant();

	VBoxContainer *vb = memnew( VBoxContainer );
	Array objs;
	int list_max = 10;
	float opacity_step = 1.0f / list_max;
	float opacity_item = 1.0f;
	for(int i=0;i<selected.size();i++) {

		if (i<list_max){
			HBoxContainer *hb = memnew( HBoxContainer );
			TextureFrame *tf = memnew(TextureFrame);
			tf->set_texture(icons[i]);
			hb->add_child(tf);
			Label *label = memnew( Label( selected[i]->get_name() ) );
			hb->add_child(label);
			vb->add_child(hb);
			hb->set_modulate(Color(1,1,1,opacity_item));
			opacity_item -= opacity_step;
		}
		NodePath p = selected[i]->get_path();
		objs.push_back(p);
	}

	set_drag_preview(vb);
	Dictionary drag_data;
	drag_data["type"]="nodes";
	drag_data["nodes"]=objs;

	tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN|Tree::DROP_MODE_ON_ITEM);
	emit_signal("nodes_dragged");

	return drag_data;
}

bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
	return (script_types->find(p_type));
}

bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {

	if (!can_rename)
		return false; //not editable tree
	if (filter!=String())
		return false; //can't rearrange tree with filter turned on


	Dictionary d=p_data;
	if (!d.has("type"))
		return false;

	TreeItem *item = tree->get_item_at_pos(p_point);
	if (!item)
		return false;

	int section = tree->get_drop_section_at_pos(p_point);
	if (section<-1 || (section==-1 && !item->get_parent()))
		return false;

	if (String(d["type"])=="files") {

		Vector<String> files = d["files"];

		if (files.size()==0)
			return false; //weird

		if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
			tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
			return true;
		}

		for(int i=0;i<files.size();i++) {
			String file = files[i];
			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
			if (ftype!="PackedScene")
				return false;
		}

		tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN|Tree::DROP_MODE_ON_ITEM); //so it works..

		return true;
	}


	if (String(d["type"])=="nodes") {
		return true;
	}

	return false;
}
void SceneTreeEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) {

	if (!can_drop_data_fw(p_point,p_data,p_from))
		return;

	TreeItem *item = tree->get_item_at_pos(p_point);
	if (!item)
		return;
	int section = tree->get_drop_section_at_pos(p_point);
	if (section<-1)
		return;

	NodePath np = item->get_metadata(0);
	Node *n=get_node(np);
	if (!n)
		return;

	Dictionary d=p_data;

	if (String(d["type"])=="nodes") {
		Array nodes=d["nodes"];
		emit_signal("nodes_rearranged",nodes,np,section);
	}

	if (String(d["type"])=="files") {

		Vector<String> files = d["files"];


		String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
		if (_is_script_type(ftype)) {
			emit_signal("script_dropped", files[0],np);
		} else {
			emit_signal("files_dropped",files,np,section);
		}
	}

}

void SceneTreeEditor::_rmb_select(const Vector2& p_pos) {

	emit_signal("rmb_pressed",tree->get_global_transform().xform(p_pos));
}


void SceneTreeEditor::_warning_changed(Node* p_for_node) {

	//should use a timer
	update_timer->start();
//	print_line("WARNING CHANGED "+String(p_for_node->get_name()));

}


void SceneTreeEditor::_editor_settings_changed() {
	bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines");
	Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color");

	if (enable_rl) {
		tree->add_constant_override("draw_relationship_lines",1);
		tree->add_color_override("relationship_line_color", rl_color);
	}
	else
		tree->add_constant_override("draw_relationship_lines",0);

}


void SceneTreeEditor::_bind_methods() {

	ClassDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
	ClassDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
	ClassDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
	ClassDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
	ClassDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
	ClassDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
	ClassDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
	ClassDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
	ClassDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
	ClassDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
	ClassDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
	ClassDB::bind_method("_subscene_option",&SceneTreeEditor::_subscene_option);
	ClassDB::bind_method("_rmb_select",&SceneTreeEditor::_rmb_select);
	ClassDB::bind_method("_warning_changed",&SceneTreeEditor::_warning_changed);

	ClassDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
	ClassDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);

	ClassDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed);

	ClassDB::bind_method(_MD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
	ClassDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
	ClassDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);

	ClassDB::bind_method(_MD("update_tree"), &SceneTreeEditor::update_tree);

	ADD_SIGNAL( MethodInfo("node_selected") );
	ADD_SIGNAL( MethodInfo("node_renamed") );
	ADD_SIGNAL( MethodInfo("node_prerename") );
	ADD_SIGNAL( MethodInfo("node_changed") );
	ADD_SIGNAL( MethodInfo("nodes_dragged") );
	ADD_SIGNAL( MethodInfo("nodes_rearranged",PropertyInfo(Variant::ARRAY,"paths"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
	ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
	ADD_SIGNAL( MethodInfo("script_dropped",PropertyInfo(Variant::STRING,"file"),PropertyInfo(Variant::NODE_PATH,"to_path")));
	ADD_SIGNAL( MethodInfo("rmb_pressed",PropertyInfo(Variant::VECTOR2,"pos")) ) ;

	ADD_SIGNAL( MethodInfo("open") );
	ADD_SIGNAL( MethodInfo("open_script") );


}


SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {


	undo_redo=NULL;
	tree_dirty=true;
	selected=NULL;

	marked_selectable=false;
	marked_children_selectable=false;
	can_rename=p_can_rename;
	can_open_instance=p_can_open_instance;
	display_foreign=false;
	editor_selection=NULL;

	if (p_label) {
		Label *label = memnew( Label );
		label->set_pos( Point2(10, 0));
		label->set_text(TTR("Scene Tree (Nodes):"));

		add_child(label);
	}

	tree = memnew( Tree );
	tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
	tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
	tree->set_begin( Point2(0,p_label?18:0 ));
	tree->set_end( Point2(0,0 ));

	add_child( tree );

	tree->set_drag_forwarding(this);
	if (p_can_rename) {
		tree->set_allow_rmb_select(true);
		tree->connect("item_rmb_selected",this,"_rmb_select");
		tree->connect("empty_tree_rmb_selected",this,"_rmb_select");
	}

	tree->connect("cell_selected", this,"_selected_changed");
	tree->connect("item_edited", this,"_renamed",varray(),CONNECT_DEFERRED);
	tree->connect("multi_selected",this,"_cell_multi_selected");
	tree->connect("button_pressed",this,"_cell_button_pressed");
//	tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);

	error = memnew( AcceptDialog );
	add_child(error);

	warning = memnew( AcceptDialog );
	add_child(warning);
	warning->set_title("Node Configuration Warning!");


	show_enabled_subscene=false;

	last_hash=0;
	pending_test_update=false;
	updating_tree=false;
	blocked=0;

	instance_menu = memnew( PopupMenu );
	instance_menu->add_check_item(TTR("Editable Children"),SCENE_MENU_EDITABLE_CHILDREN);
	instance_menu->add_check_item(TTR("Load As Placeholder"),SCENE_MENU_USE_PLACEHOLDER);
	instance_menu->add_separator();
	instance_menu->add_item(TTR("Discard Instancing"),SCENE_MENU_CLEAR_INSTANCING);
	instance_menu->add_separator();
	instance_menu->add_item(TTR("Open in Editor"),SCENE_MENU_OPEN);
	instance_menu->connect("id_pressed",this,"_subscene_option");
	add_child(instance_menu);

	inheritance_menu = memnew( PopupMenu );
	inheritance_menu->add_item(TTR("Clear Inheritance"),SCENE_MENU_CLEAR_INHERITANCE);
	inheritance_menu->add_separator();
	inheritance_menu->add_item(TTR("Open in Editor"),SCENE_MENU_OPEN_INHERITED);
	inheritance_menu->connect("id_pressed",this,"_subscene_option");

	add_child(inheritance_menu);

	clear_inherit_confirm = memnew( ConfirmationDialog );
	clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
	clear_inherit_confirm->get_ok()->set_text(TTR("Clear!"));
	add_child(clear_inherit_confirm);

	update_timer = memnew(Timer);
	update_timer->connect("timeout",this,"_update_tree");
	update_timer->set_one_shot(true);
	update_timer->set_wait_time(0.5);
	add_child(update_timer);

	script_types = memnew(List<StringName>);
	ClassDB::get_inheriters_from_class("Script", script_types);

}



SceneTreeEditor::~SceneTreeEditor() {

	memdelete(script_types);
}


/******** DIALOG *********/

void SceneTreeDialog::_notification(int p_what) {

	if (p_what==NOTIFICATION_ENTER_TREE) {
		connect("confirmed", this,"_select");

	}

	if (p_what==NOTIFICATION_EXIT_TREE) {
		disconnect("confirmed", this,"_select");

	}
	if (p_what==NOTIFICATION_DRAW) {

		RID ci = get_canvas_item();
		get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
	}

	if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) {

		tree->update_tree();
	}


}

void SceneTreeDialog::_cancel() {

	hide();



}
void SceneTreeDialog::_select() {

	if (tree->get_selected()) {
		emit_signal("selected",tree->get_selected()->get_path());
		hide();
	}
}

void SceneTreeDialog::_bind_methods() {

	ClassDB::bind_method("_select",&SceneTreeDialog::_select);
	ClassDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
	ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));

}


SceneTreeDialog::SceneTreeDialog() {

	set_title(TTR("Select a Node"));

	tree = memnew( SceneTreeEditor(false,false) );
	add_child(tree);
	set_child_rect(tree);

	tree->get_scene_tree()->connect("item_activated",this,"_select");

}


SceneTreeDialog::~SceneTreeDialog()
{
}
